

You get various gadgets at your disposal as well such as flashbangs and frag grenades which are incredibly useful if you are about to entire a room with a ton of places you could be ambushed from. This also means that enemies will fire when you are in their sight also. Your soldiers will automatically fire when an enemy is in range so you won't have to worry about selecting targets. You can have two guys storm into a room have one guy look to the left, one look to the right and one look ahead as they storm the building. The one thing I like about the game is that you can plot different points for your characters to look at while moving to a location. You can have all four of your guys go through one door, or split them up and have them enter from multiple areas. On most game modes, when you start, you get the option to deploy your team behind doors around the outside of the area you are about to storm. Breach and Clear's gameplay, like most strategy game, involves planning out all of the moves of your team in single turns. Of course with each class comes their own set of stats so it's important to make sure you have a well rounded team that can cover all the bases. The classes are the Fireteam Leader, who deals heavy damage, the Medic who can heal teammates, the Weapons Sargent, Intelligence, the Breacher. You create four different characters, each with their own unique look and class. Breach and Clear is a decent strategy game which most people will enjoy, but the problem is that the game offers little variety that the game becomes old after only a couple of sittings.Īt the beginning of the game you will create a squad. Like most of my interests, the game just came out of nowhere for me and got me hooked immediately, so when I had to opportunity to review Breach and Clear for the Vita, I jumped right on it. Ever since I played X-COMM: Enemy Unknown, I have fallen in love with the turn based strategy genre of games.
